Future Game Rooms Competition

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Future Game Rooms Competition

 

Department of Events is here again! We have decided to create a room building competition!  You can have only upto  3 members in a group or if you want you can enter as an individual contestant. Everyone in UN can join from Agent to Owner so let's start building now! Read more below! 

Game Room Building Competition

The main goal is to create an events/game room. By searching Cyndii. in the navigator, you can see the current events room we have. We have heaven or hell, wheel of fortune, fridge game, and many more. For this competition you need to create a new game idea and a new game room! All themes are accepted, all ideas are accepted as long as the game is fun and working. YOU MUST FOLLOW the listed rules below;

 Rules:
1. All UN Members/Workers are allowed to join. (Agent - Owner)
2. NO Bank Games/Telephrase Games.
3. ALL DOE members MUST JOIN.
4. Game must not include manually changing the wired settings.
5. All entries must have a VIP area, Hosting Area, and a decent game/playing area.
6. No badge rooms.
7. The room must have a similar layout to one of our current DOE Game Rooms.
8. YOU can use free BC or you can go to a Habbo Retro BUT going to a retro will be a risk so do this at your own risk.
9. It must have a kicking object (wired). E.g. the flamingo in our game rooms
10. It must look appealing and organized.
11. ONE Entry per person./ Groups of 3

Winners:
The Department of Events Management team are going to choose 3 unique game rooms which means we're going to have THREE WINNERS. ALL Winners will get the chance to be able to create their very own unique DOE Game for UN. Your room will be made by Cyndii. & Winners will WIN 20,000 rank points. Remember to be unique in each game room!

Prizes:
CHANCE to have YOUR OWN room become an Official UN DOE games room.
2,000 rank points OR 40 Ownership points for participating or submitting an entry. 
20,000 rank points each to the THREE WINNERS. 

Deadline:
The deadline is on 25th of April until 9:30 PM, GMT + 8. 
The thread will be locked at that time so be sure to pass it on time. You have two weeks!

 Example:
Team Name/Habbo username: Department of Events Team
Members: Cyndii. nigiriSHAKO, and PurpleA2
Game: Heaven or Hell
Instructions: 
The aim of the game is to be the last one standing, all members will need to step on the banzai tele, you will either be teleported to Heaven or Hell. All members in Heaven will be safe until the next round. It's a repeat until 1 member is left standing.
Game Room: http://prntscr.com/anwdzf 

Goodluck and have fun! Remember to follow the rules.

 

Judaca123's Submission (DOE Member)

I have created a game using Fresh Hotel, a Habbo Retro, that is meant to foster relationships and build teamwork. The game is simple. Escape the prison as fast as possible with your group. There are 3 groups of 2-3 people in a cell. To get out of the cell, you must work with other groups to get out of your cell and their cells. There are switches hidden throughout the room which opens cell doors and one that opens the main door, allowing the prisoners to escape. Everybody who participated will get a prize as the game is meant to build strong relationships and teamwork so as long as you participate you can get the prize.

 

Event: Escape the Prison Game
Date/Time: Anytime
Place: Escape the Prison DOE Game Room
Audience: Members of UN (8 years++)

The screenshot of the room: http://prnt.sc/ak6pxe

Audience: Members of UN (8 years++)

HaHaHa !!! I think only 13 year olds are supposed to play Habbo. :')

Team Name/Habbo username:

Team Name/Habbo username: Har
Members: Rainbowgalaxy_, Abarai, Hanna.Yeap
Game: Danger Zone
Instructions: The players' aim is to avoid the moving Star Flowers and enter through the gate when the timer ends. The game starts with one moving Star Flower, and more will be added every 30 seconds. Players will then be eliminated from the game only if they are in contact with a/the Star Flowers. When the timer reaches 00:00, the Attic Gate will be open for the remaining players to enter. The first person who makes it through the gate and sits on the Mossy Rock wins 1k pp & rp/2c.

Game Room: http://prntscr.com/aoewfw (zoomed-out view)

http://prntscr.com/aoewk9 (normal view)

P.S: The timer counter is not

P.S: The timer counter is not in the screenshot as it can't be found in the retro cilent itself. (Sorry)

Kuramahs entry

Team Name/Habbo username: Kuramah
Members: Kuramah
Game: nervous game
Instructions: 
Players sit in a circle with a seat in the middle. The seat should be equal distance for every seat so everyone has a fair chance. Host picks items from the fridge and when the host gets a carrot, the players run to the middle and the first person to get the chair gets to roll the dice. If a player gets up when the host does not have a carrot in hand, they are out.  The dice number meanings are usually: 1 – P2K / 2 – P2K 2 people / 3 – Safe / 4 – Dead / 5- Dead  & P2K / 6 – P2K a row.
Game Room: http://prntscr.com/ap62b0

Banzai Game

Team Name/ Habbo Username: Smol Trump Muffins

Members: 583, MarkusLjw, otakufuz.

Game: Banzai Game

Instructions: 

1. When the Skull Gate opens, players must step on the banzai to land in their randomly chosen teams.

2. Teams will be given a dice to roll to determine the order of play in the game. 

E.g. If rolled a 6, you will be the first to go. If rolled a 2, you will be last to go.

3. The dice will be passed to the first team. Actions for each number rolled may be found on BLUE stickie.

4. Last team standing wins. 

Dice Rules:

1 - Lose a player in your team. The selected player may choose which team to enter.

2- Skip a turn.

3 - You will be first to go in the next round.

4 - Gain a player to your team. The host will spin The Wheel of Fortune to determine which team your player will come from.

5 - P2K. The host will spin The Wheel of Fortune to determine the team of which you will pick a member. 

6 - Revival. Pick any player out of field to "revive" and join your team. This is not activated in the first 2 rounds. 

Full-view: http://prntscr.com/ap8b84

Host area: http://prntscr.com/ap8bod

Game & audience area: http://prntscr.com/ap8bvi

Notes: 

- The grim reaper is the kicking object

- The switch on the left is to open/ close the black adobe skull gate which reveals the banzai for players to step on when they enter.

- The switch on the right is to open/close the ditch inside the game area.

- To ignore "Group Homeroom"

Kit's Kats

Team Name/ Habbo Username: Kit’s Kats

Members: ArabellaRainii, Muva., rhycen

Game: Survivor

Instructions:
1. The aim of the game is to be the last “Survivor” or “Murderer” standing on the playing field. The host will select a player to act as the “Murderer” while the rest will act as the “Survivors” in the game.
2. For each round, the host will spin the dice for the “Murderer” to determine which actions are to be carried out by them. “Survivors” are also required to whisper their best guesses of whom might be the “Murderer” to the host, and should they correctly identify the “Murderer”, he/she will be subsequently be kicked out of the game and the “Survivor” who first guessed their identity will take the role of the new “Murderer”.
3. If there is more than one “Murderer” left standing, they will be forced to eliminate one another; fastest typer wins. “Murderers” will need to whisper the names of whom they’d like to kick to the host, and the first name seen will be out of the game.

Dice:
1. Murder - The “Murderer” will be required to whisper the name of their victim to the host.
2. Roleblocked - The “Murderer” will miss a turn this round.
3. Witched - A “Survivor” will be given the chance to eliminate another “Survivor” in place of the “Murderer”. The first “Survivor” to whisper the name of their desired victim to the host will get the chance to have them kicked.
4. Retribution - The “Murderer” will be required to choose someone to bring back from the grave.
5. Influence - The “Murderer” will be given the chance to pick a “Survivor” to be their partner in crime. This is only good for two rolls.
5. Henchman - As Influence is only allowed twice, subsequent roles would result in this choice, which allows the first picked “Survivor” turned “Murderer” to select their desired victim. 
6. Rabbit’s Foot - The “Murderer” will be given the opportunity to roll twice in the next round. 

Extras:
1. The “Clifford the T-Rex” will act as our kicking object.
2. VIP area will include both “Steampunk Planes” as well as the “Mossy Logs”
3. The area with the “Bandstand” is for spectators and audiences. 
4. The area in front of the “Mossy Logs” will be the game area. 
5. The “Floor Switch 1” to the left of ArabellaRainii is for opening/ closing the ditch in front of the “Bandstand” for player access to the game area. 

 

Game Room: http://prntscr.com/aplxd7

Hurricane's entry

Team Name: Mia's Grocery List

Members: .::.Hurricane.::.

Game: Grocery List

Instructions: The aim of the game is to be the last person standing with the correct grocery item. There will be 4 groups of 3. Before the game begins, the host will conduct an AFK check, by asking players to sit on the chairs. The players who are AFK will be kicked by the chocolate rock and the next person in queue will replace the AFK player. Each round, the host will name 3 grocery items which the players have to get from the black hole and return to their starting position (color tile). Each team has to get all 3 items that the host has requested. There cannot be duplicate items unless the host asks for duplicate items, example: ALL BALLOONS. The last team to get the correct grocery items will be eliminated. When there is only 1 team left, the 3 players will spilt up to face each other in 1 vs 1 vs 1 matchup. The last person to get the correct grocery item is eliminated. The final 2 players will play a deciding match to determine who is the winner! 

Game Room: http://prntscr.com/aps6oa

Phil's Entry

Team Name: Phil's Grocery List

Member: YoungV019

Game: Grocery List

Instructions: The Aim of the game is to get the correct item on the black hole and first to back on their position. the host will say the items and Each team need to get the correct 3 items. Whoever the last team is doing it will getting out of the game and the rest of the team will continue on next round. In the final round the team who save will need to seperate or spilt up to match their team until we have a winner.

*Theres no blackhole in the store, so i placed a Fridge.

Game room:

Normal view: http://prntscr.com/as1suk 

Full view: http://prntscr.com/as25tt

Normal view
Killa's Entry.

Team Name/Habbo username: killa12wwe
Members: killa12wwe
Game: Dodgeball
Instructions: You sit on the benches, that are in game area. With the furthest to the left being 1 and furthest to the right being 6. When the host rolls the dice, which ever number it lands on, the player of that number from both teams run to the doormat in front of them. and whoever gets to the doormat first gets a point for their team.

Scoring : When your number is rolled and you make it to the mat before the other player across from you, you score. If you get up when its not your number on accident -1 for your team. However if your team makes it to the doormat no point for either team becus -1 + 1 = 0.  When its 6 v 6 the score is up to 10. When it goes too 3 v 3 its up to 7. On a 1 v 1 score is 3.

Additions : When you are down to 3 users(after the 3v3) you can either roll dice and see who gets the lowest number, or do a race down and back and whoever loses is out and you continue on to the 1 v 1! :D Great game and is also a team game!! ^_^

In A Pinch - Comp Entry - Team PurOku

Team Name/Habbo username: PurOku

Members: KiraOku And PurpleA2

Game: In A Pinch

Instructions: 

The aim of the game is to be the last one standing. The host will begin each round by rolling the dice. Whatever number appears on the dice, corresponds to the number of sharks places in the large pool. The switch is then pulled which opens the ditches for people to try and move from one side to the other. If you are caught by a shark then you loose. The last one standing wins 1K RP and PP. The Fairy Statue is the kicking furni or a shark may be used. The gates on the right hand side act as both the gate to teleport to the hosts area (area with the dice), and the VIP area (area next to the sharks, where they face). 

Game Room: http://prntscr.com/asdnk8

Peter & Millie's Dodgeball Entry

Team Name/Habbo username: Blccd & MillieMorgan20


Game: Dodgeball


Instructions: 

There are 6 opponents on each side numbered 1-6 from left to right.

As soon as the host rolls the number you are, race the person opposite you to the middle.

Every time you get to the middle before your opponent, you gain a point for your team.

Once one team gets to 10 points, the losing side will be asked to exit.

It will then go to a 3v3 with the 6 who won, once one team gets to 7 points; the losing side will be asked to exit.

The final 3 will be asked if they want to roll the dice to decide who goes out (lowest out) or race, the losing person will go out.

The final 2 will 1v1 and will be told to go on either odds or evens to prevent 'noob clicking' (clicking as soon as the dice has finished rolling)

The winner will be added to a sticky of winners along with points if they're in UN.

Game room: http://prnt.sc/asg2qe

Game room with people: http://prnt.sc/asfz37

 

Sharon's Game Room

Game: Dice!

Instructions: Using a switch, the host would let the players in from the water area to the sandy area. Players would all take a seat on any of the sofas. Host will make sure all players are holding nothing. 

 

The player sitting in the first seat would make their way up to the seat in front of the Host’s area. They player would then shout out either ‘EVEN’ or ‘ODD’ before rolling the dice. If the dice is double rolled, the player is disqualified immediately.

 

If the player guessed EVEN, and the dice rolled an even number (2,4) the player is SAFE and returns to their seat.

 

If the player guessed ODD, and the dice rolled an odd number (1,3,5) the player is SAFE and returns to their seat.

 

If the player guesses the number incorrectly, they are out of the game.

 

If the player rolls a 6, all the players will shout ‘Dice!’ into the chat (yes, it must have the exclamation mark). The first person to shout it out (the player who rolled the dice can shout it) gets to grab a flower (which the Host will place inside the game area, from the lobby). The flower signifies the player cannot be out for their next turn (minus any rule breaking). After being used once, the player must drop the flower and return to having to items. A player may not have more than one flower at once.

 

The aim of the game is to become the last one standing.

 

Rules:

 

  1. Always be respectful, obey the Habbo Way
  2. No double rolling the dice
  3. No copy pasting or pre-typing the word ‘Dice!’
  4. When entering the game, no hand items allowed.
  5. No re-guessing

 

Kicking Object: The palm tree

 

Room:

http://prntscr.com/asuhh7

http://prntscr.com/asuhp0

 

 

Room & Game made by Sharon (aka Cinnamon07) :D

 

*Can be played without the special flowers / special 6

Phil's Entry

Team Name: Phil’s Grocery List

Member: YoungV019 (Philip)

Game: Grocery List

Instructions: The Aim of the game is to get the correct item on the black hole and first to back on their position. the host will say the items and Each team need to get the correct 3 items. Whoever the last team is doing it will getting out of the game and the rest of the team will continue on next round. In the final round the team who save will need to spilt up to match their team until we have a winner.

Note: Theres no blackhole in the store, so i placed a Fridge.

Game Room:

Normal View: http://prntscr.com/atmsk6

Full-View: http://prntscr.com/atmt7z

Mia's Game Room

Team Name/Habbo username: M.I.A - Missing In Action
Members: cutebaby18674
Game: Bamboo Trap
Instructions: The aim of the game is to see how long you can sit inbetween the lucky bamboos before getting bored and giving up. If you last over 24 hours without idling out, dc'ing or giving up, you win.
Game Room: http://prnt.sc/auontd

Majority Rules

Team Name: The Siblinghood

Members: petitepastel and WhiteGummy

Game: Majority Rules

Instructions: 

The aim of the game is to be the side with the most members, the majority. The host opens the game by flicking the green lever, to open the front ditches so members can be teleported to the stump chair. Once there are enough members, the host will flick the yellow switch to open the timber gates. All members will step on the banzai teleporter and teleported to either the Blue or Red side. The side with more members will win the round, and be teleported to the stump chair with the flick of the corresponding lever (blue or red). All members on the other side will need to 'exit' or be removed to the audience area with the 'Fairy Statue'.

The host will then open the gates and let the group through to the banzai again. When the game is down to two members or the groups are even, the host will flick the orange switch, which will cause the 'Princly Purple Lupine' to move to blue or red (randomised). The side with the flower will be considered the majority.

The last member standing will be considered the winner. 

Notes:

1. The host area is the stump chair surrounded by levers
2. Game area is the middle sections
3. VIP area is behind the host area
4. Audience area is the first section of the room

Kicking Item: Fairy Statue - http://prntscr.com/avajke

Game Room: http://prntscr.com/avb41u

Game Annotations: http://prntscr.com/avb3uf

Topic locked
 
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